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Tidy Up the Town

Tidy Up the Town

The market in Tidy Up the Town was not wrecked by thieves or a storm; your own apprentice-level sorcery scattered the entire contents of every stall across the main square. That single fact sets the tone for the job ahead: you caused the mess, so you are the one who puts every piece back where it belongs.

Genre Cozy tidy-up simulation
View First-person
Market stalls 10
Stock to sort About 1,000 pieces
Companions Cat and dog with customizable breeds
Pace No time limits, no game over
Mode Single-player

A Square Full of Spilled Stalls in Tidy Up the Town

Early in the game the main square looks like a market that exploded, with swords and scrolls scattered everywhere and no labels pointing home. You gather stock with your magic, carry it back to the right stall and place it on a shelf. A helpful touch is that the correct stock is selected automatically when you click a shelf, so you never need to hold the exact piece you want to place.

The loop is relaxing rather than urgent, and that suits the first-person view well.

Beginners tend to sort in the order they stumble across things, then notice that the walk back to the stalls costs more than the shelving itself. Cozy players will happily wander between stalls, while anyone chasing efficiency soon starts planning routes through the square before picking anything up.

Ten Stalls and Roughly One Thousand Pieces of Stock

The market holds ten different stalls, including the Blacksmith, the Apothecary, the Scribe and the Butcher, and about 1,000 pieces of stock to sort between them. The design favors quality over bulk, so you are far less likely to shelve the fiftieth identical sword than in a tidy-up built around ten thousand near-copies. Each stall has its own character, and finishing one gives a clear sense of progress.

Once the Blacksmith’s shelves fill up, the square starts to read as a town again rather than a pile of loot. That visible change is the main reward loop, and the game leans on it more than on any score.

The honest trade-off is length. Players who want dozens of hours of repetitive sorting may find the roughly 1,000 pieces over quickly, because the game is clearly built for dipping in and out rather than marathon sessions. Completionists should treat it as a compact job rather than a long project.

Spells, Abilities and the Questionable Magic of an Apprentice

You unlock and upgrade magical abilities to speed up the sorting, and the powers are openly described as questionable, which is part of the charm. The same sorcery that caused the mess becomes your cleanup tool, so each new spell feels like an apprentice finally getting something right.

The comfort options are generous, and several of them matter for first-person play:

  • Full key rebinding for any control layout.
  • Head-bob and motion sickness toggles.
  • Field of view settings.
  • Full controller support.
  • Automatic selection of the right stock when you click a shelf.

Players prone to motion sickness will value the head-bob toggle most. Because there is no game over state, experimenting with any of these settings carries no risk at all.

Cat, Dog and the Leaderboard Chase in Tidy Up the Town

You can obtain animal companions, both a cat and a dog, with customizable breeds, and they turn the quiet stretches of the square into something warmer. Players who love customizing will enjoy picking breeds, and the companions keep the market lively while you work.

Steam leaderboards are optional, so racing friends and the wider community is a choice rather than a requirement.

That choice answers the question many newcomers ask first: there are no time limits and no game over state, so you can tidy at your own pace or turn every stall into a speed run. Leaderboard racers and cozy players share the same square and simply want different things from it.

Tidy Up the Town suits anyone who wants a quiet evening restoring the Blacksmith, Apothecary, Scribe and Butcher stalls with a cat or dog trotting alongside. Upgrade your questionable spells, shelve at your own pace and let the leaderboard stay a side quest, because the town only needs you to finish what your sorcery started.

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